Also possibly delayed until late 2008, though I doubt it'll come that much as a surprise.
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Originally posted by KYCrash damage has also once again been ruled out, Yamauchi saying that some companies don't want their cars smashed up in the game (despite damage featuring on the licensed cars of PGR, Forza and other games).
He also says adding the perfect damage system would mean changing the physics model of the game, and modelling each panel of every car separately, both normal and crumpled, with different lighting and shadows. Again, if other games can do it, why can't GT? They're not exactly short of time.
He did say, however, that crash damage could possibly be delivered as a post-release download, and that downloadable cars were a certainty.
BUT they'll sort all that out with DLC ???
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Originally posted by Yoshimax View PostSo they can't do it because manufacturers won't let them, it'd involve a fundamental reworking of the physics engine and independently modelling every panel of the car ?
BUT they'll sort all that out with DLC ???
while processing power may have been a halfway decent excuse for leaving it out of GT3 and 4, considering the amount of poke the PS3 is supposed to contain having no visible crash damage in this day and age is pretty unforgivable.
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He did say, however, that crash damage could possibly be delivered as a post-release download
Originally posted by Ajay1986lol i remember the interview with that Forza developer where he stated that the myth of car manufacturers not wanting car damage was total BS, think it was an E3 interview maybe.
'There is a myth in the industry that you can?t do damage with licensed production cars. MGS has been damaging licensed production cars for about a decade ? Midtown Madness, PGR and the original Forza Motorsport all featured damage to production vehicles. It?s not easy to do, but its definitely possible ? even with Ferrari, Porsche and Lamborghini. It?s about working with the manufacturers to build a strong partnership.
I spend a lot of time talking with our manufacturers to help them understand my vision of the game and my passion for their brand. It?s actually easier for us because we?re a simulator. Of course there are limitations. If we just featured race cars or a really small number of manufacturers, we would be able to completely simulate damage down the last detail. However, most of the manufacturers are made very uncomfortable by damage that would injure the driver. Therefore, we can?t roll the car over, start the car on fire or ball the car up completely.'
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can just imagine the headlines
"car owner sues sony and car manufacturer due to false advertising"
"after playing the game gt5 he liked one of the cars so he decided to buy the real thing........after several days though he wrecked it he was quoted as saying :well in the game i could hit other cars and run against walls no problem: "Last edited by eastyy; 02-07-2007, 14:41.
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I heard that Polyphony said they have to pay for damage on cars and some car companies won't allow it, but Turn 10 (their rivals of Forza 2) say this is a myth. Still 120 days to develop ONE car is a LONG time compared to just 1 day on the original GT. It would take even longer to develop the graphics of a Car with damage as well. So with that in mind, if this game ends up looking far better than the already great Forza 2, then I don't mind it not having damage graphics (I only play on the inside view anyway)
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