The never ending topic of PAL conversions is still as relevant as back then (looking at the virtual console titles of the PAL Wii) and I'm really ancious to shed more light on it.
As everyone knows, back in the days, 60Hz options were unheard of and developers just didn't care about proper PAL optimisations, so what we got here was a slower (by one-fifth) and squished (thick borders on top and bottom of the screen) gaming experience, that really made a big difference, if you were somehow able to draw the comparison by experiencing the superior NTSC versions.
But that wasn't always the case. I'm not speaking about games that were natively developed in PAL format, like the Rare or Codemasters titles, but there have been some titles that were actually optimised for the PAL market.
There are two things that can be optimised, the image could be stretched, to fill all the lines of PAL tvs and therefore eliminating the black borders and the game could be sped up, to play at the same speed as the NTSC versions.
I'm only aware of two games, that have been optimised in the 8 and 16-bit days, namely Super Mario World for the SNES and Virtua Racing for the Mega Drive.
Afaik both titles ran in full-screen, but the speed was unaltered and therefore slower than the NTSC versions.
What really interests me know is, which other games got a PAL optimisation and if there are any games that have been optimised in regards to their speed.
As everyone knows, back in the days, 60Hz options were unheard of and developers just didn't care about proper PAL optimisations, so what we got here was a slower (by one-fifth) and squished (thick borders on top and bottom of the screen) gaming experience, that really made a big difference, if you were somehow able to draw the comparison by experiencing the superior NTSC versions.
But that wasn't always the case. I'm not speaking about games that were natively developed in PAL format, like the Rare or Codemasters titles, but there have been some titles that were actually optimised for the PAL market.
There are two things that can be optimised, the image could be stretched, to fill all the lines of PAL tvs and therefore eliminating the black borders and the game could be sped up, to play at the same speed as the NTSC versions.
I'm only aware of two games, that have been optimised in the 8 and 16-bit days, namely Super Mario World for the SNES and Virtua Racing for the Mega Drive.
Afaik both titles ran in full-screen, but the speed was unaltered and therefore slower than the NTSC versions.
What really interests me know is, which other games got a PAL optimisation and if there are any games that have been optimised in regards to their speed.
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