Was thinking about this recently, and it has come up in a few threads.
When the SNES Mini came out, there was some discussion over how the machine features Street Fighter II Turbo, as opposed to either Street Fighter II or Super Street Fighter II.
The prevailing opinion about Street Fighter II was that Turbo is pretty much just superior in all respects; like if you turn off the turbo mode in SFIIT then you pretty much have the same game, so there was no reason go with the original instead of Turbo.
However, I've seen different opinions expressed about Super. Some people think it's because the Switch version of the HD SFII game was contemporary to the Snes Mini's release and maybe Capcom didn't want Super on the Mini; however others have suggested the reason is that the SNES Super isn't universally regarded as "better" than Turbo, if you put aside the obvious draw of having the 4 additional characters.
Back in the 90s, I had Championship Edition for the Megadrive, which had the drag factor of the MD's 3-button pads (I only saw the 6-button pad in magazines), though it was certainly very playable. I also played Super at a friend's house, but for some reason, I always felt it to be worse than the prior one... But I'm unsure why.
[MENTION=1524]Yakumo[/MENTION] 's Battle of the Ports series has made me reflect on how as a kid, if I perceived the differences between game versions, I didn't really "get" them. I remember playing Super in the arcades back in the 90s and just thinking it felt "bigger", but then again, those games were on massive screens with loud speakers, and usually if you had a day in the arcades you were sugared and caffeined up to the eyeballs, so it was something of an altered state anyway. As a result I don't trust my own memory in this regard.
So I ask, what was the best 16-bit version of Street Fighter II?
When the SNES Mini came out, there was some discussion over how the machine features Street Fighter II Turbo, as opposed to either Street Fighter II or Super Street Fighter II.
The prevailing opinion about Street Fighter II was that Turbo is pretty much just superior in all respects; like if you turn off the turbo mode in SFIIT then you pretty much have the same game, so there was no reason go with the original instead of Turbo.
However, I've seen different opinions expressed about Super. Some people think it's because the Switch version of the HD SFII game was contemporary to the Snes Mini's release and maybe Capcom didn't want Super on the Mini; however others have suggested the reason is that the SNES Super isn't universally regarded as "better" than Turbo, if you put aside the obvious draw of having the 4 additional characters.
Back in the 90s, I had Championship Edition for the Megadrive, which had the drag factor of the MD's 3-button pads (I only saw the 6-button pad in magazines), though it was certainly very playable. I also played Super at a friend's house, but for some reason, I always felt it to be worse than the prior one... But I'm unsure why.
[MENTION=1524]Yakumo[/MENTION] 's Battle of the Ports series has made me reflect on how as a kid, if I perceived the differences between game versions, I didn't really "get" them. I remember playing Super in the arcades back in the 90s and just thinking it felt "bigger", but then again, those games were on massive screens with loud speakers, and usually if you had a day in the arcades you were sugared and caffeined up to the eyeballs, so it was something of an altered state anyway. As a result I don't trust my own memory in this regard.
So I ask, what was the best 16-bit version of Street Fighter II?
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