I presume you were doing that with someone else's controllers lol Or above a sofa or something?
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HTC Vive
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Originally posted by dataDave View PostOh great, I never knew Rez VR was on the PC. Resi 7 being a timed exclusive is good news too. I'm hoping work is good this year and then I can buy a VR set through my company for 21% off. .
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New vive 1.5 has been announced. 78% bump in resolution better optics (how though not sure) and new bits and bobs. Will be sold Q1 as HMD only for upgrade. Works with current base stations. Wireless adapter coming Q3.
Depends on price and how much better over the original it is before I consider but it’s always nice to get better resolution.
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Originally posted by Supergoal View PostNew vive 1.5 has been announced. 78% bump in resolution better optics (how though not sure) and new bits and bobs. Will be sold Q1 as HMD only for upgrade. Works with current base stations. Wireless adapter coming Q3.
Depends on price and how much better over the original it is before I consider but it’s always nice to get better resolution.
Wireless headsets bring extra issues though weight and battery life have to be balanced right as you don't want this thing giving you neck strain, its a real minefield as if they don't get it just right the reviewers will let them know.
I think the biggest problem facing vr though is getting a rig powerful enough to run stuff. The Vive's 78% boost in resolution is going to need a real beast of a machine to take advantage of and most people don't have a few thousand pounds for a niche products like this.
They need to think about clever ways to reduce the computing power needed to run vr games, the psvr i think highlights the issues facing vr really well and is a system that is really straining now. take skyrim to get it running in vr on the relatively low resolution psvr they had to massively downgrade the graphics and when you consider how old a game it is do gamers really want to play what is essentially the ps3 version of Skyrim but in vr.Last edited by Lebowski; 09-01-2018, 10:24.
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Originally posted by Lebowski View PostThey need to think about clever ways to reduce the computing power needed to run vr games, the psvr i think highlights the issues facing vr really well and is a system that is really straining now. take skyrim to get it running in vr on the relatively low resolution psvr they had to massively downgrade the graphics and when you consider how old a game it is do gamers really want to play what is essentially the ps3 version of Skyrim but in vr.
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Originally posted by Asura View PostI think it starts with just accepting you can't have VR games look like contemporary games if you want them to be performant. This ties into stuff I was saying in the 60fps thread; it's high time developers put performance first.
some do look really nice though Robo Recall looks ace as dose the secret shop in steams vr labs these both use very small play spaces though so maybe that's the trick to getting good looking vr games.
So Erm it seems this really is a 1.5 upgrade and a lot are saying its to catch up with the mixed reality resolution bump, the cynic in me says it cant just be coincidence that this directly mirrors the premium £400 Samsung mixed reality headset spec wise, right down to the integrated headphones, they have even added two camera to the front of it bizarrely.
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Originally posted by huxley View PostSuper hot is 40% off at the moment http://store.steampowered.com/app/322500/SUPERHOT/
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I was reading up on how to best place and angle the lighthouse senors. I discovered that the little blue light inside them that goes green is not a "sensor can see other sensor". It's a "this sensor is no longer vibrating much". Now that the sensors are screwed to the walls, rather than sitting on a box or a ladder, the image never drops out. I've no idea how the sensing works, with those motors spinning around inside them all the time, but looks like they need to be firmly fix or on a solid shelf.
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Originally posted by charlesr View PostI was reading up on how to best place and angle the lighthouse senors. I discovered that the little blue light inside them that goes green is not a "sensor can see other sensor". It's a "this sensor is no longer vibrating much". Now that the sensors are screwed to the walls, rather than sitting on a box or a ladder, the image never drops out. I've no idea how the sensing works, with those motors spinning around inside them all the time, but looks like they need to be firmly fix or on a solid shelf.
Are they making a lot of noise, a high pitch squeal?
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