The X will probably have similar options to the Pro in that as you boot, you can choose between framerate, graphics or resolution, which is a great addition.
I think the thing that interests me is the cross between the co-op giant enemy fights of EDF to the co-op objective-smashing in Lost Planet 2. LP2 had loads and loads of unwritten extras like merging mechs or combing weapons and this looks like it's even deeper than that. I also found the 3rd-person controls a little clunky, but it's not long before you're a lot more nimble.
I like how international it is. In the beta, I've played with Brits, Americans, Korean and Japanese players.
5 big, potentially endless games to treat as a second home in 2018
"If you're one of the initiated loyalists who've been enjoying Monster Hunter for years, you know exactly why World is on this list. If you're one of the many who've been hovering on the periphery of this most beloved but cultish and inscrutable series, wondering what all the fuss is about… Well, let me explain by combining blunt references to bigger games and movies, in a fashion which will no doubt infuriate the purists, but will be regardless remain correct:
Dark Souls + a bit of Far Cry + Destiny + Jurassic Park = Monster Hunter. That’s what you want to know.
And trust me, it is the recipe for a game you want stuffed right in your face. The core gameplay loop is a masterstroke of moreish, long-term gratification. Stalk, track, and battle monsters - using a variety of puristic, demanding strategies and tactics spread over 14 different weapon types - take those monsters out using a careful, slow-and-steady approach (alone, or while combining your abilities with those of friends), then harvest their corpses for materials, craft new gear with it, and move on to bigger, more rewarding quarry.
It's simple on paper, but the depth of Monster Hunter's systems, the purism of its combat, and the marathon nature of its progress path make for an intensely compulsive, deeply gratifying 'career' game."
I think the thing that interests me is the cross between the co-op giant enemy fights of EDF to the co-op objective-smashing in Lost Planet 2. LP2 had loads and loads of unwritten extras like merging mechs or combing weapons and this looks like it's even deeper than that. I also found the 3rd-person controls a little clunky, but it's not long before you're a lot more nimble.
I like how international it is. In the beta, I've played with Brits, Americans, Korean and Japanese players.
5 big, potentially endless games to treat as a second home in 2018
"If you're one of the initiated loyalists who've been enjoying Monster Hunter for years, you know exactly why World is on this list. If you're one of the many who've been hovering on the periphery of this most beloved but cultish and inscrutable series, wondering what all the fuss is about… Well, let me explain by combining blunt references to bigger games and movies, in a fashion which will no doubt infuriate the purists, but will be regardless remain correct:
Dark Souls + a bit of Far Cry + Destiny + Jurassic Park = Monster Hunter. That’s what you want to know.
And trust me, it is the recipe for a game you want stuffed right in your face. The core gameplay loop is a masterstroke of moreish, long-term gratification. Stalk, track, and battle monsters - using a variety of puristic, demanding strategies and tactics spread over 14 different weapon types - take those monsters out using a careful, slow-and-steady approach (alone, or while combining your abilities with those of friends), then harvest their corpses for materials, craft new gear with it, and move on to bigger, more rewarding quarry.
It's simple on paper, but the depth of Monster Hunter's systems, the purism of its combat, and the marathon nature of its progress path make for an intensely compulsive, deeply gratifying 'career' game."
Comment