RF black and white seems to be failing hard based on that screenshot.
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That's exactly how it used to look on my tv through RF, the emulator nailed it spot on. It's suprisingly accurate down to the weird yellowing effect. If i want janky blurry nostalgiavision it's just a setting change away hehe.
Usually i leave it on the RGB colour monitor setting, it's nice to have a selection depending on my mood.
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I don't really mind playing stuff on an LCD, but I have my PVM-20M4E for retro stuff. If RGB is native then it is a must. I can put up with composite for stuff where an expensive mod would be required - like a Famicom. Aside from that though? Nah - only RGB. I only emulate SF3: Third Strike 990512 Japan.
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For low-rez stuff only a CRT will do. Also I can't believe no one has mentioned about the lag differences between a CRT and LCD/LED, and then put a layer of emulation software into the mix and the input lag is significant compared to actual hardware on a CRT. I recently picked up a 21" Trinitron and hacked it into the IKEA furniture, so luckily with my setup the CRT hasn't compromised any space. As far as having the actual software vs Everdrives, I'm fine with the Everdrive, the image and the hardware is the most important thing, original carts are just the a luxury, they don't add that much to the actual gameplay. Saying that I do regret selling my 120+ Japanese MD collection in the early 2000's, nothing looks quite as sexy as a shelf fully of Jpn MD games.
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Originally posted by randombs View PostIs there much lag using an emulator? I guess it depends on how it's programmed but I'd imagine the LCD lag would be more of a concern.
Mind you, the underlying OS, graphics card drivers and other aspects come into play.
I'd be interested in stats.
Originally posted by ExMosquito View PostLast edited by Cepp; 07-02-2016, 07:13.
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Originally posted by Jaz View PostMy setup of emus into framemeister = less than 1 frame of lag. So nope.
How did you measure it? I'm not doubting you and I don't mind either way because I don't play any retro games where lag is an issue but that's good to know!
I reckon shmups would be good candidates for testing lag.
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Thanks!
New question: what sort of specs do I need to use decent shaders and make things look more like a CRT? I was using OpenEmu on my old 2GHz Macbook over the weekend and the more hardcore effects slowed it down considerably(around 10fps).
I think I have RetroArch installed on that too and basic scanlines keeps things running full speed.
I imagine things like phosphor glow and whatnot need some muscle?
Also, what's the Android situation in that regard? I was thinking of buying an HDMI stick thing for videos and emulation. I'm sure the processors are fine for things like SNES/MD/CPS1/CPS2 but do those things crap out when faced with more hardcore shaders/filters?
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Despite being a staunch supporter of viewing games through the hardware they were created on, I'm now a huge fan of seeing those 32bit textures, 16bit sprites, 8 bit pixels and green vector graphics through pristine LCD or Plasma screens.
There's something about viewing the games on a screen that is far better than the original creators dreamed of and not being hindered in any visual way that appeals to me.
I've really found my tastes changing as I get older and seeing a real benefit to seeing old games looking better than they were originally intended. It's like an old 32mm film negative being washed, cleaned, restored, digitally scanned and then projected again. A breath of fresh air!
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