I've been eager to try out the beta for this as I've been in a bit of a Call of Duty decline for a bit now due to the low quality of Ghosts and not really getting hooked by Advanced Warfare long term. Treyarch's return has kept me watching as overall I find their handling of the franchise to be the best but with the future setting still in use and Battlefront out at a similar time the beta seemed a good way to see which title would likely see more play.
The set up is pretty much the same as previous titles. Treyarch seems to have stuck more closely to the older entries simpler menu system and perks etc seem to be the same set up albeit with most locked currently. There are 4 of 9 classes to choose from and 3 maps on rotation. The first map I played is set in a futuristic small enclosure and is most reminiscent of AW so I wasn't too into it, it's fine enough using the old three route oval design rather than the 500 doorways approach the last few titles had but it's very forgettable. The second is on a raised, run down set of buildings where people seem to have been sleeping rough. It's much more focused on the mantling aspects as you can wall run and boost jump to get in and out of each floor etc. It sounds like AWs maps but is the right size to not feel like you're constantly getting shot in the back after respawning. The final map is in a scenic resort and for me is the best one, lots of thought through routes and spots, the right size, options for approaches and even underwater combat.
The game has all the boosting etc aspects of AW but they feel more understated, most of the time it's standard fps gameplay. The game is still on the old engine but there's enough polish that it doesn't feel too old and it's very smooth running.
The impression I get is it has a good chance of being a good entry even if it continues the trajectory the franchise is on of moving it away from the better suited gameplay of CoD4. There's a few days left but unless something flags up it seems a safe buy. Though I'm not sure yet if it's one worth waiting for post Xmas as Battlefront will still feel like a fresher experience.
The set up is pretty much the same as previous titles. Treyarch seems to have stuck more closely to the older entries simpler menu system and perks etc seem to be the same set up albeit with most locked currently. There are 4 of 9 classes to choose from and 3 maps on rotation. The first map I played is set in a futuristic small enclosure and is most reminiscent of AW so I wasn't too into it, it's fine enough using the old three route oval design rather than the 500 doorways approach the last few titles had but it's very forgettable. The second is on a raised, run down set of buildings where people seem to have been sleeping rough. It's much more focused on the mantling aspects as you can wall run and boost jump to get in and out of each floor etc. It sounds like AWs maps but is the right size to not feel like you're constantly getting shot in the back after respawning. The final map is in a scenic resort and for me is the best one, lots of thought through routes and spots, the right size, options for approaches and even underwater combat.
The game has all the boosting etc aspects of AW but they feel more understated, most of the time it's standard fps gameplay. The game is still on the old engine but there's enough polish that it doesn't feel too old and it's very smooth running.
The impression I get is it has a good chance of being a good entry even if it continues the trajectory the franchise is on of moving it away from the better suited gameplay of CoD4. There's a few days left but unless something flags up it seems a safe buy. Though I'm not sure yet if it's one worth waiting for post Xmas as Battlefront will still feel like a fresher experience.
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