First of all, a confession.
The N64 version is my favourite in the series, and as such, probably my favourite game of all time.
I resisted replaying the Gamecube port on both GC and Wii, as it seemed a bit clunky, and held out hope that they would do a OoT style 3DS conversion.
To say I was looking forward to this, is a bit of an understatement.
I've also bought a 'New' 3DS along side this (which i'll get to later).
First impressions:
It looks fabulous.
The detail, colour and framerate all seem improved over my memories of the N64 version. As I recall, the hardware groaned a little under the weight of Termina back then, but no such issues this time round. It's as smooth as a baby's bum.
The improved 3D of the New 3DS has meant that, after having it turned off entirely for the last couple of years, I now have the slider set to max on all of my games. It really does make a huge difference, as it auto-adjusts very quickly, if you fidget around a lot (like me).
It sounds great.
While the Clock Town theme will, in all probability, get on your tits eventually, the Zelda themes are as catchy as ever. I'm not sure if Nintendo have improved the audio hardware in the 'New' 3DS, but going from my old 3DSXL, the sound seems punchier, and definitely louder.
It plays like a dream.
I put it on yesterday, with every intention of just doing the first 72 hour cycle, but ended up collecting a few masks and songs, and getting up to the start of the first swamp dungeon.
When I heard that Nintendo were tweaking the difficulty, I was a little concerned. The challenge of the original was set significantly higher than OoT, especially if you wanted to 100% it, but the concessions I've come into contact with so far are only minor, and generally make the experience more pleasurable.
Saving at any time is something gamers just expect these days, so I can understand the logic of adding that feature.
The new Bomber's Handbook also helps a bit, although I find it a little tricky to navigate.
There's a section before the start of the first dungeon proper, where you have to float above the palace grounds as a Deku.
I'm pretty sure the difficulty of this section has been tweaked, as I remember getting quite frustrated trying to land on moving flowers so early in the game.
Camera controls are mapped to the new 'C' stick, this seems a little unresponsive, but that might just be me not being used to the little nub stick. Besides, i've not needed them, the camera is generally spot-on, and a quick tap of 'L' drops it behind Link anyway.
More to come, as I progress!
The N64 version is my favourite in the series, and as such, probably my favourite game of all time.
I resisted replaying the Gamecube port on both GC and Wii, as it seemed a bit clunky, and held out hope that they would do a OoT style 3DS conversion.
To say I was looking forward to this, is a bit of an understatement.
I've also bought a 'New' 3DS along side this (which i'll get to later).
First impressions:
It looks fabulous.
The detail, colour and framerate all seem improved over my memories of the N64 version. As I recall, the hardware groaned a little under the weight of Termina back then, but no such issues this time round. It's as smooth as a baby's bum.
The improved 3D of the New 3DS has meant that, after having it turned off entirely for the last couple of years, I now have the slider set to max on all of my games. It really does make a huge difference, as it auto-adjusts very quickly, if you fidget around a lot (like me).
It sounds great.
While the Clock Town theme will, in all probability, get on your tits eventually, the Zelda themes are as catchy as ever. I'm not sure if Nintendo have improved the audio hardware in the 'New' 3DS, but going from my old 3DSXL, the sound seems punchier, and definitely louder.
It plays like a dream.
I put it on yesterday, with every intention of just doing the first 72 hour cycle, but ended up collecting a few masks and songs, and getting up to the start of the first swamp dungeon.
When I heard that Nintendo were tweaking the difficulty, I was a little concerned. The challenge of the original was set significantly higher than OoT, especially if you wanted to 100% it, but the concessions I've come into contact with so far are only minor, and generally make the experience more pleasurable.
Saving at any time is something gamers just expect these days, so I can understand the logic of adding that feature.
The new Bomber's Handbook also helps a bit, although I find it a little tricky to navigate.
There's a section before the start of the first dungeon proper, where you have to float above the palace grounds as a Deku.
I'm pretty sure the difficulty of this section has been tweaked, as I remember getting quite frustrated trying to land on moving flowers so early in the game.
Camera controls are mapped to the new 'C' stick, this seems a little unresponsive, but that might just be me not being used to the little nub stick. Besides, i've not needed them, the camera is generally spot-on, and a quick tap of 'L' drops it behind Link anyway.
More to come, as I progress!
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