What's not to like in Captain Toad Treasure Tracker?
Well, tow things: only two levels of zoom ("good but might be a little closer at times" and "way too close") and that transitions between TV and gamepad almost have an audible "clunk" between them; of course, if you're playing on the gamepad, the second is not your concern.
But why should you want to play it on the gamepad? This game looks gorgeous! It's very simple in nature, but you can feel the loving care that has gone into crafting the looks of this game, even if a lot of assets are carried over from Super Mario 3D World.
The game starts off very easy, and within an hour you should be done with the first episode, 18 missions plus three or four bonus stages. The goal of all missions is to collect a star and three diamonds; diamonds are optional, but are required to open certain stages; all missions have a hidden objective that's only revealed after completing the stage once (or fullfilling it, or course) giving stages some degree of replay value.
Lives are rare compared to recent Mario games, awarded at 100 coins (but coins reset at each stage) or by 1UP mushrooms. This goes along well with the easiness of navigating through enemies and the two hits per life available (but I guess this is "for now"); so far the biggest obstacle has been the pont of view, sometimes you don't quite get at a glance if platforms are connected, below each other, or other similar arrangements; level layouts seem to be designed to avoid pitfalls except if they're very obvious, so it's something closer to getting used to the game rather than a flaw.
But, should you die...you get this.
Holy! That's scary considering the happy-go-lucky setting of this game! In fact, it's even scarier than Bowsers's emblem and laugh when you die in Mario games!
If you have SM3DW date on your Wii U you also unlock bonus levels from that game, reworked with extra stairs and pipes just for Captain Toad, where you can collect other starts.
So far, it's been great fun. Puzzles aren't particularly hard but fun to figure out, plus it puts to great use enemies and locations seen in Mario games.
Well, tow things: only two levels of zoom ("good but might be a little closer at times" and "way too close") and that transitions between TV and gamepad almost have an audible "clunk" between them; of course, if you're playing on the gamepad, the second is not your concern.
But why should you want to play it on the gamepad? This game looks gorgeous! It's very simple in nature, but you can feel the loving care that has gone into crafting the looks of this game, even if a lot of assets are carried over from Super Mario 3D World.
The game starts off very easy, and within an hour you should be done with the first episode, 18 missions plus three or four bonus stages. The goal of all missions is to collect a star and three diamonds; diamonds are optional, but are required to open certain stages; all missions have a hidden objective that's only revealed after completing the stage once (or fullfilling it, or course) giving stages some degree of replay value.
Lives are rare compared to recent Mario games, awarded at 100 coins (but coins reset at each stage) or by 1UP mushrooms. This goes along well with the easiness of navigating through enemies and the two hits per life available (but I guess this is "for now"); so far the biggest obstacle has been the pont of view, sometimes you don't quite get at a glance if platforms are connected, below each other, or other similar arrangements; level layouts seem to be designed to avoid pitfalls except if they're very obvious, so it's something closer to getting used to the game rather than a flaw.
But, should you die...you get this.
Holy! That's scary considering the happy-go-lucky setting of this game! In fact, it's even scarier than Bowsers's emblem and laugh when you die in Mario games!
If you have SM3DW date on your Wii U you also unlock bonus levels from that game, reworked with extra stairs and pipes just for Captain Toad, where you can collect other starts.
So far, it's been great fun. Puzzles aren't particularly hard but fun to figure out, plus it puts to great use enemies and locations seen in Mario games.
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