What do people think about YouTube, "Let's Play" culture, and its impact on gaming - particularly retro gaming?
I was thinking about this tonight, after the NGPC thread this weekend, as I went to YouTube to look up "King of Fighters Battle De Paradise", which is an obscure, Japanese-only NGPC title; it's something of a Mario Party/RPG thing with a KoF theme.
Point is, I've known about that game for many years, but I didn't really know what it was. I had thought it was an unreleased KoF game, a bit like R1/R2 (actual fighting games). I was able to watch a 5-minute video, which gave me a pretty good grounding in what the game is like, and also prevented any chance of me ever importing it, because it's clearly one of those titles which requires a fair bit of Japanese comprehension to glean much enjoyment.
This made me think. I, in the past, have ordered many retro games on recommendation, pretty much sight unseen. Back in the days of GameFAN, you only got small screenshots and a verbal/written description. I imported titles like Cyberbots, or Another Century's Episode (1/2/3) knowing, in honesty, very little about them, and that discovery was part of the charm.
Similarly, I find it much easier to part with retro games these days because there are so many videos (and soundtrack-videos) online for almost any game imaginable.
Has YouTube affected anyone else's retro/import gaming? How?
I was thinking about this tonight, after the NGPC thread this weekend, as I went to YouTube to look up "King of Fighters Battle De Paradise", which is an obscure, Japanese-only NGPC title; it's something of a Mario Party/RPG thing with a KoF theme.
Point is, I've known about that game for many years, but I didn't really know what it was. I had thought it was an unreleased KoF game, a bit like R1/R2 (actual fighting games). I was able to watch a 5-minute video, which gave me a pretty good grounding in what the game is like, and also prevented any chance of me ever importing it, because it's clearly one of those titles which requires a fair bit of Japanese comprehension to glean much enjoyment.
This made me think. I, in the past, have ordered many retro games on recommendation, pretty much sight unseen. Back in the days of GameFAN, you only got small screenshots and a verbal/written description. I imported titles like Cyberbots, or Another Century's Episode (1/2/3) knowing, in honesty, very little about them, and that discovery was part of the charm.
Similarly, I find it much easier to part with retro games these days because there are so many videos (and soundtrack-videos) online for almost any game imaginable.
Has YouTube affected anyone else's retro/import gaming? How?
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