Kerbal Space Program is an indie game that is currently in development, it's ?17.99 on Steam.
Basically you build space Rockets and launch them into space.
You start off with a Spore like editor and you strap together your rockets fuel tanks and other bits and bobs and take to the launch pad.
I've already had hours of fun just trying to get my little space guy into space, I have yet to successfully do it.
My rockets usefully have wink links and the engines are so powerful they just fly off in different directions like multi million dollar fireworks. If that doesn't happen I just get so far and run out of fuel.
A few times I forgot to add a parachute to the landing pod and my little guy just hurtled down to earth on fire and died.
Poor fellow
One day I will get a rocket of my own design into space, but until that day, many poor souls will probably lose their life.
What I love the most is making rockets in stages, you can design your rockets in intricate detail should you want, you can jettison spent boosters, engines and fuel tanks should you design your rocket correctly. A few times I put the trigger to eject the engines before the trigger to ignite them, so I would press space bar and the engines would fall off before I had actually made use of them!
A few times I actually put the engine ignition after the clamp release on the towers on the launch pad, so my rocket would literally just fall over like a tall tree.
I think I'm only scratching the surface, quite literally, I can see components for Satellites, Space stations and even lunar landers. The most recent update actually added a runway and the ability to create space planes as well as rockets.
I've used one of the pre built ships and have got the guys into space, you can go really go crazy and plan an orbit around the earth. There are other planets that orbit around the earth and you can even plan a whole space mission and try to land on them, returning is probably another thing all together.
I'd love to see them add in a mission where there is an asteroid you can land on.
You can launch pieces of space station and using crazy planning your could even construct a space station bit by bit using dockable components and you would have to manually plug together thrusters and manual flight control. The options are mind boggling.
At the moment there are no real scenarios or objectives built into the game, so it's very much a crazy space sandbox.
Once I've got the hang of it, I fancy launching a rescue mission for some little guy i'm going to launch into space and abandon.
It's actually a pretty intense simulation, but it's kind of dressed up in a very charming fashion.
What's really cool is that it is a work in progress, so each updates makes things better and adds even more options.
Here is a video of someone building a very straightforward rocket and launching it to another planet, landing and having a little walk around and then getting back!
Basically you build space Rockets and launch them into space.
You start off with a Spore like editor and you strap together your rockets fuel tanks and other bits and bobs and take to the launch pad.
I've already had hours of fun just trying to get my little space guy into space, I have yet to successfully do it.
My rockets usefully have wink links and the engines are so powerful they just fly off in different directions like multi million dollar fireworks. If that doesn't happen I just get so far and run out of fuel.
A few times I forgot to add a parachute to the landing pod and my little guy just hurtled down to earth on fire and died.
Poor fellow
One day I will get a rocket of my own design into space, but until that day, many poor souls will probably lose their life.
What I love the most is making rockets in stages, you can design your rockets in intricate detail should you want, you can jettison spent boosters, engines and fuel tanks should you design your rocket correctly. A few times I put the trigger to eject the engines before the trigger to ignite them, so I would press space bar and the engines would fall off before I had actually made use of them!
A few times I actually put the engine ignition after the clamp release on the towers on the launch pad, so my rocket would literally just fall over like a tall tree.
I think I'm only scratching the surface, quite literally, I can see components for Satellites, Space stations and even lunar landers. The most recent update actually added a runway and the ability to create space planes as well as rockets.
I've used one of the pre built ships and have got the guys into space, you can go really go crazy and plan an orbit around the earth. There are other planets that orbit around the earth and you can even plan a whole space mission and try to land on them, returning is probably another thing all together.
I'd love to see them add in a mission where there is an asteroid you can land on.
You can launch pieces of space station and using crazy planning your could even construct a space station bit by bit using dockable components and you would have to manually plug together thrusters and manual flight control. The options are mind boggling.
At the moment there are no real scenarios or objectives built into the game, so it's very much a crazy space sandbox.
Once I've got the hang of it, I fancy launching a rescue mission for some little guy i'm going to launch into space and abandon.
It's actually a pretty intense simulation, but it's kind of dressed up in a very charming fashion.
What's really cool is that it is a work in progress, so each updates makes things better and adds even more options.
Here is a video of someone building a very straightforward rocket and launching it to another planet, landing and having a little walk around and then getting back!
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