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Gunhound EX (PSP/PC)?! (G.Rev 'Shmup')

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    #16
    Is this available on the UMD passport program? Does anyone know how much it is?

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      #17
      I've read somewhere that the passport should be included in the game, but haven't found anything...but I don't really know what to look for, never seen an UMD passport before :P
      Probably it was on P-A, but they removed that entry from the contents now.

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        #18
        It's a bit of a weird system - in short, UMDs have some kind of unique identifier no-one knew about until this program. Put it in your PSP, run the UMD passport software to register it against your account, and then basically you get a discount on buying the game again from PSN. You cannot use the same UMD on multiple accounts, but there's no physical code / pass involved that you need to enter.

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          #19
          Then maybe yes? I'll check this evening, if I'm able to make my way through the Japanese store...maybe there are tutorial lying around.

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            #20
            I have just answered my own question; http://search.jp.playstation.com/sea...00&sort_date=1 - 2500? normally, 800? with UMD passport. That'll do me I think.

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              #21
              Down to the last stage. The game is short, but very, very sweet. I still think that the control scheme and the game rhythm do not match perfectly, but after a while everything seems very natural, even when throwing different "control environments" in the mix.
              Gunhound is not simply a love song to Masaya's videogames, but to a lot of mecha-related games and animes: the Gunhound itself is much more similar to VOTOMS than the mechas in Valken/Leynos: the scale is much smaller (judging from the various soldiers running around), punches eject a little cartridge when activated, they can dash, they appear to be powered by a Polymer of sorts, and the weapon loadout resembles a lot of the mechas seen in Armored Troops.
              In the beginning, the game is a bit underwhelming: the first stage is short and very easy,

              there's an escort mission in the second level and its boss as highly exploitable patterns, the cave in the third level is very dull...but then in the third level it's you again a Valkyrie. And then you have to battle a Landship. Then you are thrown toward the enemy base by being launched from a sub into a drilling torpedo, from which you emerge with a booster pack.

              The game really knows how to build a crescendo in stage composition and it's a real shame that its first levels are so dull.

              The game is hard, but continuing will bring you to the last checkpoint (usually mid-stage and before the boss) and it's possible to start from the last stage visited without redoing everything from scratch every time. Mission mode allows to start every completed part of a stage without character dialogues, which is an excellent training for the Story mode.
              A large part is played by configuring the Gunhound as you see fit, and new components are unlocked by completing certain tasks: clearing all training missions (which can be harder than the real game) unlocks the shield, while other weapons are unlocked via Story and Mission modes, or by reaching a certain score with the global counter.
              Unfortunately the customisation menu is not integrated into mission selection, and acts as a global setting for all game modes: there's no way to quickly test new weapons without going to Story or Mission modes, which is a shame.

              Graphically the game is a mixed bag: there's a lot of passion behind it, there are several eye candies here and there (like the lens flare during the second mission) and the large vehicles are exquisitely done, though they pay the price of being on a PSP and many of them will be pixellated in one way or an other, but I'm playing on a 24" monitor through a FrameMeister, so this effect might be increased due to the screen size: as I said earlier, the game doesn't really look that well on a PSP screen, and I prefer the larger screen. Due to the game's rhythm, holding the PSP like a pad without being constrained by the screen is much better, and I really hope that Dracue/G.Rev will release a sequel on a home console, turning up to 11 the 2D graphics.
              The music holds very well, just like the voice acting. Sound effects are monotous but do their job.
              I'm really liking it and I think the game's biggest flaw is to be so damn short.

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                #22
                Game completed. Ah, if only it was a bit longer...I really loved the last boss and some of the levels, and what I wrote earlier still holds. Sweet game, not perfect (and not quite up to Valken) but very enjoyable. I would love to see an expanded Gunhound on home consoles with more stages.

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                  #23
                  Bought the PC port on Playism: total absence of DRM trumps hundreds of times useless thropies and cards on Steam.
                  The port is well made, and starts off in windowed mode (looks like at the same resolution of a PSP) and with no controls bound to a pad. Reconfiguring the pad within the game is a minor nuissance, and haven't tried full screen mode yet; there are several option, and in windowed mode the games runs at a constant 60fps; there's also an option to reduce fps to avoid slowdowns, but since the original Gunhound is a PC of some years ago (that later got a patch to bring it to EX standards), I think it will perform well on most systems.
                  Gunhound EX has been completely translated in English, with Japanese voices. The translation is good, though there are a few weird sentences in the config menu.
                  A minor bug is that voices begin with a pop, that sounds more liek a bad "radio interference" noise, as voice are the only audio sample featuring this problem. I'll test the game (yay for redistributable EXEs) on my laptop to see if it's hardware related.
                  Other than that...it's Gunhound EX, it's an awesome game that trashes Gingantic Army (its most direct competitor, at least on PC and in the current timeframe) in pure quality.
                  Buy it. Buy it. Buy it.

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                    #24
                    Finished this yesterday, absolutely loved it!

                    Dracue are the guys working on the Assault Suits Leynos remake for the PS4 (apparently) I've never played the MD version as I really wasn't keen on the look of it after playing Valken but I have super high hopes now

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                      #25
                      Originally posted by Goemon View Post
                      Dracue are the guys working on the Assault Suits Leynos remake for the PS4 (apparently) I've never played the MD version as I really wasn't keen on the look of it after playing Valken but I have super high hopes now
                      They are! And so far, it's the only game I would buy a PS4 for.
                      However, I think that Valken is superior to both Leynos games.

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