Grabbed this today to fill my sick day off.
I've been looking forward to it for a while now, as it looked like they had gone back to the finger blistering antics of Amplitude and I'm pleased to say they have.
It's not quite the same, you don't have the little segments that keep the track playing, all nodes are available at all times. Score is the name of the game here, much like 5 starring a track on rockband or Guitar Hero or even just like unlocking the next level on Amplitude.
There is no progression or story as such, everything is available from the off including any Rock Band songs you may of downloaded in the past. I've enjoyed a little bit of GlaDOS already.
Much like Ampltude and Rock Band you also carry a selectable power up that you can activate at any point once you've collected enough energy. There is a straightforward score doubler ala Star Power or there is a 'band mate' that takes over playing a particular track.
If you aren't familiar with Amplitude or Frequency, Rock Band Blitz may appear a little different, you actually play all instruments and vocals, by hitting the appropriate notes using the pad (LB and RB are my preferred controls) you switch between tracks with the analog or d-pad.
There are some other changes to the scoring system which mean that like score attacking in those other games, there is an element of strategy and being familiar with segments in a song in order to squeeze the most points from it.

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