The MMO template written by World of Warcraft many years ago finally gets re-written with Guild Wars2. Hurrah.
I loved the original, which looking back was probably the best MMO in the past ten years. It was unique (and remains unique even after the sequel) and it was great fun. Unfortunately I never stuck with it as shiney new titles like Lord of Rings Online came along which pulled me away, which as it turned out, were exactly like WoW which I had already become bored of.
Guild Wars 2, then. I've only put a couple of hours in but already it's obvious ArenaNet have done something different. Three reasons really stick out:
Reason 1: There are no quests*
There are no 'hub' quest givers like in....every RPG ever. 'Quests' appear as you walk around the world, not as a quest to you, but as an Event for everybody in the area. I was running through a forest earlier, when suddenly I stumbled across an Event to take down a big beastie, and with ten or so people we brought it down. Everyone who contributed to the event gets a reward. No more 'queueing' for key monsters (or getting them stolen from under you). Also, no more loot being stolen, no more resources being stolen, since it is all shared.
*There are 'Personal Quests' as part of your characters story, which you setup in a Mass Effect stylee by answering a few questions.
Reason 2: There are no healers
The so-called Holy Trinity of MMO classes is no more. No healers...or rather, everyone is a healer. Everybody gets to have fun. Hurrah!
Reason 3: Combat
I absolutely hate that in other MMOs if you physically move your character out of the way of an attack you still get hit. Not in GW2, if it doesn't hit you, then it doesn't hit you. It's also skill based - like in the original you have quite a few skills to pick from, but only a few can be selected at once.
It's fun. You basically get to explore a massive, really loveingly created world and occasonally come across massive battles which you can contribute as much as you like to if you want to complete it. Pretty much everything you do gets you experience so there isn't much of a grind like in other RPGs. Just being near an event can get you XP, or walking to a new area gets you XP.
All this, plus there is a fully implemented under-water combat system (go underwater and you get a whole new weapon set, the ability to play on other servers if your friends are there, no subscription cost and the massive (yet untested by me) World Vs World Vs World PVP where three servers get to battle each other.
I'm on Desolation, Fuser The Bold, Elementalist.

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