So, 4 years in the waiting and it's finally here!
Wooo!
For those who aren't aware, this is a 2D platform game with charming pixel art graphics (technically voxel art)
Little Gomez is your character, a 2D guy in a 2D world, that is until one day something happens and it all breaks. The world goes 3d.
Using your newfound dimension you can rotate the world and look at it from the front,back left or right, using L an R to rotate around these views.
It's a fairly pure platform game so far, no real brain bending puzzles, mostly just collecting. Whilist looking for the collectables you need to proceed, you have to view all surfaces of the world, looking for the collectables themselves aswell as doors.
From 1 view , a giant hole between 2 platforms may be impassable, but rotate it around and you may even find yourself standing where you need to be next. Tricky to explain until you play it, if you've played Crush on PSP, Crush 3D on 3DS or even echochrome, you will kinda of already know what I mean.
The visuals are enough to melt any gamers heart, painsteakingly hand crafted pixel block by pixel, each 2D object is infact 3D. Think minecraft.
The sound is lovely too, Nes-esque atmospheric chip music.
I've done the first few levels, and have liked what I've seen.
Wooo!
For those who aren't aware, this is a 2D platform game with charming pixel art graphics (technically voxel art)
Little Gomez is your character, a 2D guy in a 2D world, that is until one day something happens and it all breaks. The world goes 3d.
Using your newfound dimension you can rotate the world and look at it from the front,back left or right, using L an R to rotate around these views.
It's a fairly pure platform game so far, no real brain bending puzzles, mostly just collecting. Whilist looking for the collectables you need to proceed, you have to view all surfaces of the world, looking for the collectables themselves aswell as doors.
From 1 view , a giant hole between 2 platforms may be impassable, but rotate it around and you may even find yourself standing where you need to be next. Tricky to explain until you play it, if you've played Crush on PSP, Crush 3D on 3DS or even echochrome, you will kinda of already know what I mean.
The visuals are enough to melt any gamers heart, painsteakingly hand crafted pixel block by pixel, each 2D object is infact 3D. Think minecraft.
The sound is lovely too, Nes-esque atmospheric chip music.
I've done the first few levels, and have liked what I've seen.
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