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  1. #21
    I could be up for this. I actually have a C++ book standing behind me from when I wanted to get super rich from making iPhone Apps (yes, I know iOS uses a slightly different language, but C++ seemed like the most widespread one, and as soon as you know one of the C's, it's easy to learn another). While that never materialized, this could be just the thing to get me through it.

    Any reason you wanna learn C# over the others? Is it used for much else game related than XBLIG? I would still be up for it, just wondering.

  2. #22
    Just heard that it's more suitable for learning from scratch than C++ would be. Or to put it another way, it has the best balance between ease of learning and use in the real world.

  3. #23
    I've been pretending to learn Java on and off so I can write Android apps. Always game to learn something new.

  4. #24
    I'm up for the laughing at you all bit. We should have a coding corner though definitely.

  5. #25
    I teach A level computing and am about to get my teeth into C# for some of the kids' projects next year who want to use XNA ..... currently happy in python, java, pascal (cough), and C so shouldn't be too tough - looks quite nice from a brief play so far and XNA looks very cool. If you are interested in playing and know Java check out www.processing.org which is great fun for quick results. For C# google C# yellow book by Rob Miles. It's the best free programming book I have seen.

  6. #26
    Yesterday, Microsoft updated their C# tutorials for XNA:

    http://create.msdn.com/en-US/education/gamedevelopment

    http://create.msdn.com/en-US/educati...etting_started

    They're actually pretty good, a big improvement on the old ones, with much more structure. If you learn C# you can develop apps/games for 360 Indie Games and the Windows Mobile Platform. As a beginner, I'd steer clear of Android dev. Compared to C#, it's a complete mess.

  7. #27
    Okay, anyone genuinely up for this? IT'S ALMOST TIME. If anyone's got any recommendations for books for the total beginner I'd love to hear 'em, otherwise we'll just end up with C# for Dummies and work from that and the internet!

  8. #28
    You don't need a book. If you want to go the C# route, do the tutorials I linked to above. They're designed for the total beginner. If you get stuck, Google it. C# is *highly* documented on the web. They won't teach you everything, but they are great starting points. Don't rely on others to motivate you. And don't underestimate how much you can learn in a short period. Modern programming paradigms are designed to ease the abstract bridge between concept and implementation.
    Last edited by bcass; 15-05-2011 at 04:24 AM.

  9. #29
    If I use those tutorials, I'll be able to make a shooting game. I'd rather learn some basics before I jump straight into what will actually just be me copying someone's code and never quiiite understanding what's happening. Plus, book means I can switch the internet off, that'll help

    This isn't about relying on others to motivate each other, just that it can't hurt and if we're all learning together, we can all help each other together. If I'm on my own, so be it!

    http://www.amazon.co.uk/Microsoft-Vi...5456082&sr=1-1
    Last edited by toythatkills; 15-05-2011 at 11:44 AM.

  10. #30
    It's also been statistically proven that people learn faster from printed material, I know I've always found that to be the case anyway.

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