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		<lastBuildDate>Sat, 18 May 2013 19:27:14 +0100</lastBuildDate>
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		<description>Recent Content from </description>
		<link>http://www.bordersdown.net</link>
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				<pubDate>Sat, 18 May 2013 18:00:00 +0100</pubDate>
				<title>Halo 4 Review - Microsoft Xbox360</title> 
				<description>Halo 4 marks the return of Master Chief to the popular first person shooter franchise, albeit for the first time not developed by Bungie. Sporting all the Halo hallmarks this iteration begins an exciting and fresh revitalisation of the series, with some bold design decisions and a clear commitment to the core gameplay that has been carried off with stunning execution.&lt;br /&gt;
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&lt;div class=&quot;cms_table&quot;&gt;&lt;table class=&quot;cms_table_outer_border&quot; align=&quot;center&quot;&gt;&lt;tr valign=&quot;top&quot; class=&quot;cms_table_outer_border_tr&quot;&gt;&lt;TD align=&quot;center&quot; class=&quot;cms_table_outer_border_td&quot;&gt;&lt;div class=&quot;size_fullsize&quot;&gt;&lt;img src=&quot;http://www.bordersdown.net/attachment.php?attachmentid=19166&amp;amp;d=1368897459  &quot;</description>
				<link>http://www.bordersdown.net/content/628-Halo-4-Review-Microsoft-Xbox360</link>
				<guid>http://www.bordersdown.net/content/628-Halo-4-Review-Microsoft-Xbox360</guid>
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				<pubDate>Fri, 17 May 2013 09:56:00 +0100</pubDate>
				<title>Tekken Advance Review - Nintendo GBA</title> 
				<description>Possibly the most unlikely conversion of any game ever became a reality. No one ever thought that a Tekken game would ever make it on to a Nintendo system never mind the humble GBA, but it has happened, and in all its 3D glory (nearly).&lt;br /&gt;
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Most people would be sceptical that such a graphically advanced game as Tekken could be possible on a system that is designed to play host to mainly 2D games, but thanks to a lot of fiddling and 2D Mode 7 trickery, Namco have managed to create a respectable looking hand-held representation of Tekken.&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.bordersdown.net/attachment.php?attachmentid=19160&amp;amp;d=1368781624  &quot; id=&quot;attachment19160&quot; rel=&quot;Lightbox_0&quot;</description>
				<link>http://www.bordersdown.net/content/626-Tekken-Advance-Review-Nintendo-GBA</link>
				<guid>http://www.bordersdown.net/content/626-Tekken-Advance-Review-Nintendo-GBA</guid>
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				<pubDate>Wed, 15 May 2013 11:11:00 +0100</pubDate>
				<title>Retro Revival 2013</title> 
				<description>&lt;b&gt;Retro Revival 2013&lt;/b&gt; is this weekend, 18 &amp;amp; 19th May at Wolverhampton Race Course. There will be Freeplay Arcade &amp;amp; Pinball machines, Retro Consoles, Computers, Virtual Reality Machine, Cosplay, and Competitions.&lt;br /&gt;
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Special guests inc Bob Wakelin, Simon Butler, Bill Harbison, Archer Maclean, The Oliver Twins, The Newsfield gang (Roger Kean, Oliver Frey, Robin Hogg and Paul Rand) probably a few more too.&lt;br /&gt;
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But enough about dressing up and official announcements, what gaming challenges will RetroCollect have in store for you, you ask?&lt;br /&gt;
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&lt;a href=&quot;http://www.bordersdown.net/attachment.php?attachmentid=19156&amp;amp;d=1368613094  &quot;</description>
				<link>http://www.bordersdown.net/content/625-Retro-Revival-2013</link>
				<guid>http://www.bordersdown.net/content/625-Retro-Revival-2013</guid>
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				<pubDate>Tue, 14 May 2013 10:32:00 +0100</pubDate>
				<title>Bomberman Tournament Review - Nintendo GBA</title> 
				<description>One of the most playable multiplayer games of the 90's is back on the Gameboy Advance! It may have a shallow quest element bolted onto it, but the multiplayer is still here. And another retro rehash it may well be, but then who cares? As after all, this is Bomberman we are talking about.&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.bordersdown.net/attachment.php?attachmentid=19150&amp;amp;d=1368524043  &quot; id=&quot;attachment19150&quot; rel=&quot;Lightbox_0&quot; &gt;&lt;img src=&quot;http://www.bordersdown.net/attachment.php?attachmentid=19150&amp;amp;d=1368524043  &quot; border=&quot;0&quot; alt=&quot;Click image for larger version.&amp;nbsp;

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				<link>http://www.bordersdown.net/content/623-Bomberman-Tournament-Review-Nintendo-GBA</link>
				<guid>http://www.bordersdown.net/content/623-Bomberman-Tournament-Review-Nintendo-GBA</guid>
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				<pubDate>Tue, 07 May 2013 09:28:00 +0100</pubDate>
				<title>Loopop Cube: Lup * Salad Review - Sony PSP</title> 
				<description>Puzzle games usually lack a central protagonist. Mr. Straight and Mr. Square from Tetris didn’t have a back story (although Family Guy may have different feelings on that), the coloured blobs of Puyo Puyo are completely interchangeable and all the rest of the tiles, jewels and hexagons from various games exist only because they are part of a faceless puzzle the player is asked to solve. You know, ‘just because’. Loopop Cube is not like that. Loopop Cube comes from more of the ‘Bub and Bob’ school of thought, and the new PSP port of this insane little gem may just be the definitive version available.&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.bordersdown.net/attachment.php?attachmentid=19144&amp;amp;d=1367915551  &quot; id=&quot;attachment19144&quot;</description>
				<link>http://www.bordersdown.net/content/621-Loopop-Cube-Lup-*-Salad-Review-Sony-PSP</link>
				<guid>http://www.bordersdown.net/content/621-Loopop-Cube-Lup-*-Salad-Review-Sony-PSP</guid>
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				<pubDate>Mon, 15 Apr 2013 13:14:00 +0100</pubDate>
				<title>Quarter Circle Punch Game Works Interview (Part 2)</title> 
				<description>In the second of our 2-part interview with the developers at Quarter Circle Punch Game Works we take a look at the wider state of the game industry and their plans for the future. &lt;a href=&quot;http://www.bordersdown.net/content/619-Quarter-Circle-Punch-Game-Works-Interview-(Part-1)&quot; target=&quot;_blank&quot;&gt;If you've missed it you can also find the first part here.&lt;/a&gt;&lt;br /&gt;
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&lt;b&gt;&lt;i&gt;BD: What was the most rewarding thing to come out of Wonton 51 for you guys?&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;&lt;i&gt;Chopemon: &lt;/i&gt;&lt;/b&gt;Having a player duel me for the high score. Having a player care enough to go after a high score and send me their scores is one of the most worthwhile things I’ve achieved</description>
				<link>http://www.bordersdown.net/content/620-Quarter-Circle-Punch-Game-Works-Interview-(Part-2)</link>
				<guid>http://www.bordersdown.net/content/620-Quarter-Circle-Punch-Game-Works-Interview-(Part-2)</guid>
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				<pubDate>Mon, 15 Apr 2013 13:02:00 +0100</pubDate>
				<title>Quarter Circle Punch Game Works Interview (Part 1)</title> 
				<description>If you haven't heard of Quarter Circle Punch Game Works or their superb shmup release Wonton 51, where've you been?  &lt;a href=&quot;http://www.bordersdown.net/content/308-Wonton-51-iOS-Review&quot; target=&quot;_blank&quot;&gt;You can check out Blair Macdonald's detailed review of this quality iOS shooter and find out exactly why it scored a solid 7 / 10 right here&lt;/a&gt;.&lt;br /&gt;
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Phil and Chopemon, the two guys behind this slice of Japanese-styled action, were kind enough to take the time to answer a few questions about their development process and give a little insight into what it took to bring this fast-paced sushi-em-up to life.&lt;br /&gt;
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				<link>http://www.bordersdown.net/content/619-Quarter-Circle-Punch-Game-Works-Interview-(Part-1)</link>
				<guid>http://www.bordersdown.net/content/619-Quarter-Circle-Punch-Game-Works-Interview-(Part-1)</guid>
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				<pubDate>Sun, 14 Apr 2013 13:11:00 +0100</pubDate>
				<title>Hitman: Absolution Review - Microsoft Xbox360</title> 
				<description>Hitman: Absolution marks the long awaited return of contract killer Agent 47 in another third person stealth offering from Io. This release has given the title a modern, shiny graphical sheen and turned in a more accomplished, sequential storyline to bring it up to modern day player expectations, but in doing so manages to stay true to its roots and not compromise on the core basis that has brought it this far.&lt;br /&gt;
&lt;div class=&quot;cms_table&quot;&gt;&lt;table class=&quot;cms_table_outer_border&quot; align=&quot;center&quot;&gt;&lt;tr valign=&quot;top&quot; class=&quot;cms_table_outer_border_tr&quot;&gt;&lt;TD align=&quot;center&quot; class=&quot;cms_table_outer_border_td&quot;&gt;&lt;div class=&quot;size_fullsize&quot;&gt;&lt;img src=&quot;http://www.bordersdown.net/attachment.php?attachmentid=19130&amp;amp;d=1365961020  &quot;</description>
				<link>http://www.bordersdown.net/content/618-Hitman-Absolution-Review-Microsoft-Xbox360</link>
				<guid>http://www.bordersdown.net/content/618-Hitman-Absolution-Review-Microsoft-Xbox360</guid>
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				<pubDate>Mon, 01 Apr 2013 18:23:00 +0100</pubDate>
				<title>Devil May Cry Review - Sony PS2</title> 
				<description>Devil May Cry is the seventh title in Capcoms &quot;Survival Horror&quot; catalogue of games which from Biohazard to Dino Crisis have received huge critical and commercial success. Many believe the series reached its peak with the arrival of the awesome Biohazard: Code Veronica on the Dreamcast, a fact accentuated by the last game in the series Onimusha, which has been viewed as something of a missed opportunity and ultimately a disappointment. Have Capcom got the series back on track? Or are they merely content to rehash the same old formula?&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.bordersdown.net/attachment.php?attachmentid=19123&amp;amp;d=1364837102  &quot; id=&quot;attachment19123&quot; rel=&quot;Lightbox_0&quot; &gt;&lt;img src=&quot;http://www.bordersdown.net/attachment.php?attachmentid=19123&amp;amp;d=1364837102  &quot;</description>
				<link>http://www.bordersdown.net/content/617-Devil-May-Cry-Review-Sony-PS2</link>
				<guid>http://www.bordersdown.net/content/617-Devil-May-Cry-Review-Sony-PS2</guid>
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				<pubDate>Fri, 29 Mar 2013 13:43:00 +0000</pubDate>
				<title>EA, Xbox Support and the £37,000,000 DLC</title> 
				<description>One of Bordersdown's old writers, Marty, has hit a snag in system. This glitch in the matrix shows just how frustrating and limited the current setup for codes and DLC and online passes really is when it comes to getting support. What seems like a simple problem has just created slopey shoulders and everyone's time wasted. In fact it has probably cost EA and MS vastly more in time to listen and ignore the problem than it would have to just say &quot;Hey, we'll fix this for you!&quot;&lt;br /&gt;
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So, he bought a new sealed game and for some reason the online pass has been removed from Xbox Live, even though online is still active for a while yet. So if you've already used the pass in the past, you can download it again easily, but if you are a new customer, you aren't</description>
				<link>http://www.bordersdown.net/content/616-EA-Xbox-Support-and-the-£37-000-000-DLC</link>
				<guid>http://www.bordersdown.net/content/616-EA-Xbox-Support-and-the-£37-000-000-DLC</guid>
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