Announcement

Collapse
No announcement yet.

Tales of Hearts review - Nintendo DS

Collapse
X
Collapse
  •  

  • Tales of Hearts review - Nintendo DS

    December 18th 2008 saw the release of the third 'Tales of' game on the Nintendo DS: Tales of Hearts. But what was so different about this one? Gone are the 3D characters, but the 3D backgrounds were kept. The linear battle-system was restored to one single line. A decent title song was added. Overall has it made a difference? Oh yes.
    Click image for larger version

Name:	05.jpg
Views:	1
Size:	15.0 KB
ID:	2742499
    However, the dual-release of one version with anime cut-scenes and another with CG cut-scenes is a little odd, as it's exactly the same game apart from those eight, short video clips.

    But, simply put: it's fun.

    The characters are easy to relate to and empathise with. The voice acting really lends its full weight to their personalities. We feel Shingu's pain and guilt. We know how protective Hisui is of Kohaku. We can enjoy the bonds between the characters.
    Click image for larger version

Name:	02.jpg
Views:	1
Size:	13.8 KB
ID:	2742496
    The story centres around Shingu Meteorite and Kohaku Hearts. Our hero Shingu finds siblings Hisui and Kohaku Hearts on the shore near his village one day. Believing Kohaku has the 'Despir Sickness', Shingu attempts to heal her via what is known as a 'SpirLink' (pronounced "spear-link") – when a Soma-wielding person enters another's 'SpirMaze', somewhat like entering a person's dream. Unfortunately, Kohaku's Spirune are subsequently scattered all over the world. Shingu then vows to get back all the pieces that make up Kohaku's personality. And so the game begins.
    Click image for larger version

Name:	06.jpg
Views:	1
Size:	15.5 KB
ID:	2742500
    Controlling Shingu and Co. is very straightforward, D-pad to move and jump, Y is guard, X opens the menu, A is a standard attack, and B is a special attack which changes depending on what part of the D-pad is pressed at the same time. Which attack is linked to which combination is customisable and can even be changed mid-battle. This is very useful as it means attribute-effective attacks can be used to deal more damage to enemies.
    Click image for larger version

Name:	03.jpg
Views:	1
Size:	11.1 KB
ID:	2742497
    Each character has two gauges. The first is only used by the player-controlled character and decreases as they attack an enemy. Stronger attacks decrease it faster. Defending against some enemy attacks will help boost this gauge ready for the counter-attack. If it reaches zero, the player must wait for it to recharge slightly before they can continue attacking.
    Click image for larger version

Name:	boxart.jpg
Views:	1
Size:	8.4 KB
ID:	2742501
    The second gauge only fills up as damage is done to enemies. This energy is used to unleash some special attacks or to call out another character to attack/heal, etc. Strategic use of every character's gauge is essential when fighting stronger bosses later on.
    Click image for larger version

Name:	04.jpg
Views:	1
Size:	9.0 KB
ID:	2742498
    The player only controls one character at a time and the other characters in the battle are handled by the computer. The AI can be set to various tasks like 'attacking nearest enemy', 'healing', etc. It handles the roles very well, but not so well as to make the game too easy. Player-controlled characters are very responsive, though the story forces alternative characters to be used at certain points in the story, so beware of getting too comfortable with just the one of them.
    Click image for larger version

Name:	01.jpg
Views:	1
Size:	17.7 KB
ID:	2742495
    After defeating bad guys, you get items and materials. These materials are used for what is called 'Soma Build[ing]'. Like ingredients in a recipe, they can be used to upgrade the abilities of characters. Anything from health increases to the ultimate 'Combination Blaster'. When a character has learnt certain skills through Soma Build[ing], the 'Soma Evolve' option appears. This then allows that character's Soma to be powered up, but according to the chosen route. Each time there are three options: Battle Skills and Parameter Skills; Parameter Skills and Support Skills; Support Skills and Battle Skills. The upgradeable abilities and stats increases that are received vary accordingly.

    Finding the materials needed to upgrade certain things on characters provides reason to wander around and grind the day away. The random battles are very short and can sometimes be completed in a matter of seconds or avoided completely, as the meandering monsters are easy to see and easy enough to avoid, should that be desired. Those who enjoy video games but detest the endless grinding that seems obligatory these days can rest at ease. You will WANT to do it.

    Namco's Tales Studio also added a little extra fan service. Throughout the game there are items which seemingly do nothing... Until the player reaches a certain point and can then use 'EX attacks'. This is when a character from another game can be summoned to the battle to attack the enemy currently being targeted. The DS's touch screen has been used well for this, it serves as a 'support attack' command console. Initially starting with 2 slots, to which any character's attack/support moves or items can be assigned, as can the previously mentioned EX attacks. It's perfectly placed to simply tap with a thumb in a spare split-second to summon that character. If the character is already in the battle, they obey the command at the earliest opportunity. An excellent tactic here is to have characters with healing abilities sit out the battle and bring them in to heal when necessary.

    While following the story, the player is taken to many different places, and made to fight many different people and things. The puzzles en route are not as taxing as they might have been, though this is definitely not a bad point. They serve to break the game up a little by adding some light thinking to the mix.

    Admittedly, the story does seem to drag a little, and 50+ hours is perhaps a little much for a hand-held game (forgetting the Gotta Grind 'Em All series), but when it's done you'll be wanting to go back for more.

    Score: 8/10





    Glossary:
    Spiria – a person's heart and spirit.
    Soma – a weapon which utilises a person's Spiria.
    Spirune ("spear-rune") – pieces of a person's Spiria. Each one is an emotion or similar.
    SpirLink ("spear-link") – a way to enter a person's SpirMaze for whatever purpose.
    SpirMaze ("spear-maze") – only seen after performing a SpirLink, it is the physical manifestation of a person's defences around their Spiria. Can essentially be thought of as a dungeon to play through.
    Despir Sickness – a disease affecting people's Spiria, displayed through a change in character. Different people are affected in different ways.
      Posting comments is disabled.

    Categories

    Collapse

    Latest Articles

    Collapse

    • Motion Gravure Review - Sony PS2
      by Archives
      In this image-obsessed industry, it's critical that a game projects a strong sense of identity. With an identity comes a target audience. Sony have arguably captured the 'twenty-something male' flag and, to consolidate this position, Sony Music Entertainment releases this: a game featuring nothing but scantily clad females. Oh, and some very nice scenery.
      ...
      21-08-2023, 12:13
    • Devil May Cry 3 Review - Sony PS2
      by Archives
      Family reunions tend to follow one of two distinct protocols: everyone meets up, reminisces and has a good old chat and a laugh; or everyone meets up, reminisces and remembers why it’s been so long since they last saw each other, the evening ending in a ferocious argument. Why is this relevant to this Devil May Cry 3 review?
      The latest meeting of the divinely comedic twin siblings of Dante and Vergil falls rather violently into the second category. Something about their murdered mother’s amule...
      06-09-2022, 08:30
    • Silent Hill 3 Review - Sony PS2
      by Archives
      Fear. It’s something that collective consciousness values as a desirable commodity, especially in the pop culture spin of everyday modern life - An element that mainstream entertainment likes to use in distilled form when it comes to getting a rise out of our adrenaline glands. Whether it be watching the latest slasher flick, experimenting with the next extreme sport or avidly reading the current best-selling horror fiction… On the whole, we take pleasure out of being scared. Read this Silent...
      11-07-2022, 13:50
    • Viewtiful Joe Review - Nintendo Gamecube
      by Archives
      Pink Lycra. There just isn't enough of it in video games. So Capcom have bravely stepped-up to the plate and given us a game, starring a Hot Pink hero, clad in a spandex jumpsuit, that isn't afraid to be laid back and humorous in style, whilst containing some rock-solid gameplay at its core. Like a piece of candy with a stone centre, Viewtiful Joe is sweet and tempting to the eye, but underneath is solid rock. Our hero is introduced in the opening cut-scene as a bubble-headed, California-accented Sk8r Boi, o...
      15-05-2022, 11:48
    • Castlevania: White Night Concerto Review - Nintendo GBA
      by Archives
      Castlevania: White Night Concerto is the latest instalment in Konamis Castlevania series. It is the second title for the GBA, but the first Castlevania game appeared on the NES back in 1987. It is ostensibly a platform game, like its predecessors. Certain things have remained constant throughout the series- in all but a couple of Castlevania outings, the main protagonist (in this case Juste Belmont) brandishes a whip. Secondary weapons are also available. Again these weapons are the same as tho...
      03-04-2022, 15:57
    • Super Robot Wars OG Saga: Mugen no Frontier EXCEED Review - Nintendo DS
      by Steven Walker
      For the uninitiated, Super Robot Wars Original Generation Saga: Mugen no Frontier (Endless Frontier) is an action-RPG spin-off from the popular Super Robot Wars series. The player has to use attacks to keep enemies in the air in order to do maximum damage, and string together as many attacks as they can. Timing and knowledge of characters' moves is the key to success. SRW OG Saga: Mugen no Frontier EXCEED is the sequel, and goes to show that a follow-up can be better than the original.
      T...
      04-01-2022, 14:20
    Working...
    X