View Full Version : Star Ocean - Till the End of Time
Prof Frink
03-09-2004, 05:02 PM
Thanks to tronix and fedex I got this today. So far the game has been interesting the game begins like most rpgs with the intro to the characters Fayt and Sophia and then the battle system tutorial. The battle system is similar to Tales of Symphonia but it takes place on 3D plain instead. Every character has a fury gauge every time a character performs an action they use some fury, you have weak and strong attacks if a character has 100% fury they can block weak attacks so you need to use a strong attack to break the guard then move in with weak attacks you can counter strong attacks and so can the enemy so be careful. Its worth saying that you can die in battle if you MP drops to zero but so can you enemies so this open certain strategies. You can assign different moves to the strong and weak attack button, which opens up various combos. You have different attacks depending on your distance from the enemy. You also have symbology (magic) but I have note really used it much yet.
Also it is worth mentioning that you need 1200kb of space on you memory card if you want to save you game and have a battle collection and you can only create a battle collection at the start of a game. A battle collection is a series of trophies you can collect when meeting certain conditions in battle and can be carried across multiple save as is kept in a separate save file.
This is all I can post a the moment without spoilers so I’ll post more latter but kudos to sqaure-enix for the widescreen support and progressive scan support.
Bleeders
03-09-2004, 05:50 PM
Got this on order from Video Games Plus, so hoping it'll be with me today or tomorrow.
Really looking forward to this.
scarredbyvideogames
06-09-2004, 02:01 AM
Ill add a more coherent edit when my hideously painful toothache has subsided but for now I just had to give this game a little rave and say that this is one of,if not THE,most engrossing console RPG's Ive played in a long while.
In fact,its well on the way to becoming my favourite RPG of this generation - its drawn me in to its world in a way few mangage to do - I dont know what it is...just everything.The characters,the environments,the battle system,the haunting,epic orchestral score - Im in an RPG stat-pumping,treasure-chest opening,cut-scene loving,item creating,battle trophy collecting,hard-as-nails-secret boss fearing,optional character finding heaven :)
It treads mostly familiar ground but does it with confidence and flair - my wisest purchase of the year so far.
EDIT:"familiar ground"? - "confidence and flair"? - I sound like one of EDGE's more cliched reviews.*Note to self - dont post comments at 1 am when your tired and half-delirious with toothache and codeine*.
Next thing I'll be saying things like "more than the sum of its parts" or "a significant evolution" - hmm,Im pretty good at this...wonder if they'd give me a job?.
PeteJ
06-09-2004, 10:49 AM
I shall be getting this, especially after the wonderful ToS, but I think I shall wait a while - slot Star Ocean in between Burnout3 and Halo 2.
Thanks for the impressions, it sounds great.
gossi the dog
06-09-2004, 08:02 PM
So how does it compare to Star Ocean 2?
scarredbyvideogames
07-09-2004, 05:40 AM
So how does it compare to Star Ocean 2?
I haven't played SO2 for more than a few hours so I cant make comparisons.(In the Japanese ver. at least there are stronger connections - though not story-wise - to Valkyrie Profile than SO2)I think some would say its sleeker and more refined whilst others would probably consider it 'dumbed down' in some aspects.For the record this game is 'stand alone' and is not a sequel,there are a few scattered references to events in SO2 and thats it.Im certain though that there are plenty of SO2 fans who'l love having a good 'ole whinge about it....
I like the dictionary in the menu with seperate listings for 'people' 'places' etc.I love that stuff.Seems after conversations and events new descriptions are continually added.Im not really that far into the game and theres already enough to fill a novel.Really fleshes things out if you have the patience to read it.Bigger than the one in Xenosaga.Hope it becomes a more common feature in rpg's.
The variety of creatures is great.I heard theres about 450 and I can believe it.Some pallette swaps I guess but still....
And the designs are wonderful I think - the level of detail fascinates me.Especially in the towns - the reflections from the glass,the mirrors,the desk cluttered with books and paraphernalia - I love going into the houses in the village deep in snow and noticing that through the door (which is now ajar) you can see the cold winds blowing in.You can really see the care and attention to detail Norimoto's team put into this.
Ive recently got into the invention system - creating new items,improving old ones,recruiting new inventors scattered throughout the game world.This deserves a topic of its own.Some buggers will moan about it for sure - theres a random element involved and and it can be extremely costly and unless you get it right you'l fail more often than not (cue a quick game reload) but you can make the most powerful stuff in the game this way and besides - its optional.
I love the orchestral score - I wish it was ALL orchestral though.Some areas have the whole wailing guitar/synth/drum loop thing going on a bit too much - makes me want to scream.And theres rapping.Its just so bloody naff.And unfortunately the battle music/victory theme isn't orchestral either - it's almost offensive and instantly forgettable.Im trying to remember it now and I cant - its THAT bland - and God knows I must have heard it a thousand times by now.Im sure its just a remix of the one from SO2.Oh well,(most of) the rest of the music more than makes up for it.
Im frightened to think how big my save file is eventually going to be with this game.My 'Symphonia file stands at over 200 hours and Im enjoying this even more.Story's a lot better for one thing.So far at least.
Bleeders
07-09-2004, 08:42 AM
I had this arrive on Saturday and I'm only an hour in so far, mainly because of OutRun2, but I already know that I'm going to end up liking this...
Prof Frink
07-09-2004, 06:20 PM
I'm about 12 hours in now and just got access to the invention system, which seems interesting. The battle system is my favourite thing about it so far and trying to get all the battle trophies is fun. Also trying to get 100% completion on all the maps increases your characters speed in battle. A word of warning do not read the dictionary as it contains spoilers, for some reason information is put in the dictionary before it revealed in the story so be careful.
scarredbyvideogames
07-09-2004, 10:03 PM
Has anyone who's playing noticed any 'bugs' yet?
(I gave up on the original JP ver. after a few hours - well,I had no choice since it became unplayable...more 'bugs' than game.)
You must have noticed that sometimes your allies will just stand around in battle doing nothing?Especially Cliff Fittir (who thinks these names up?).I thought it was a bug at first but now Im thinking it may have something to do with the balance of points invested in your status skills (y'know - HP etc) I havent figured it out yet.If anyone has any thoughts let me know.A temporary remedy is to take manual control of the idle character and/or change the AI setting for them.But its not a real solution.
Im convinced this isnt a bug(it better not be...nah,I dont think so) but I cant figure it out - you'd think they'd give a clue or something!My names not Doris Stokes and Im not psychic thankyou Squenix.
Also - is it me or do the AI settings change all by themselves?That may be why they start acting strangely but WHY do they change.
I dont usually get the guides until Ive finished the game (yes I know it seems illogical but its how I am) but I just went and ordered the BradyGuide in the hope it'l give me some info on this.The guides HUGE apparently so there must be something of use in there.
Yes I know I could go and plead for assistance on 'Gamefaqs' where some snotty nose genius will have it all worked out Im sure but I just cant bring myself to ask and be at the mercy of the hordes of teenage Star Ocean fanatics.
Anyway,aside from that the only actual 'problem' Ive found is that it has trouble loading new areas often (more often the more I play it seems) - it'l take an inordinate (though not THAT long but longer than it should) amount of time and especially last night I waited once for around twenty seconds - I could hear the disc whirring and grinding away and fully expected to get a DRE but no...it eventually came right thank goodness - but you never know.My advice is to save as often as is feasible just in case to anyone who cares.
There are actually a couple of other bugs that are beginning to be reported but nothing too nasty.Certainly nothing 'game-breaking' so thats ok.
I know the music plays so loudly over the cutscenes that the speech is usually very difficult or even,occasionally,impossible (the music volume can rise and dip quite sharply at times - unnaturally so I mean) to hear but since there are subtitles thats not a problem.It suits me fine - although the VA is mostly fine the music is better!And it just makes me pay more attention to whats being said.
Anyway - why isnt there more activity in this thread?I cant imagine anyone who loves a good ole fashioned console RPG couldnt fall in love with this game.Especially if,like me you enjoyed TO-Symphonia recently.I thought after TOS Id give RPG's a break but Im so glad I got this now.This is a seriously bloody good game - go buy it!
The minor technical problems Ive mentioned (and other equally minor bugs Ive heard reported) shouldnt put anyone off playing this - they really ARE minor and havent detracted from my enjoyment at all.Although having spent so much extra time in development you'd think they'd have been ironed out completely but there ya go - its an imperfect world.....
I'm about 3 hours in. Quite like the presentation and overall style of the game it's very atmospheric. Some volume controls would have been nice to raise the voices a bit, although when most of the female characters speak I end up feeling like i wanna smack them, so damn annoying. That girl Prippita or something I forget but she aint getting any relationship points from me, it's all her fault my perants are dead I tell you :happy:
Not to sure I like the character movement much either, when the guy needs to take a small step to turn and face an NPC I often have to take a few attemps to line myself up with them so I can talk. Holding the walk button so often shouldn't be necassary IMO.
I'll comment on the battle system when I know more about it, still got a few things to learn but it looks promising :)
scarredbyvideogames
08-09-2004, 12:52 AM
^^
Your right it can be annoying trying to align Fayt up to other NPC's/chests etc - Im slowly getting more used to it but it still takes a few tries sometimes.I think its one aspect that will remain a minor annoyance throughout the game.Still - it is minor really.Its just that you need to do it so often (especially if your like me and feel compelled to talk to every damn NPC in sight - not that you need to,just a ...well,compulsion of mine)
When I first took control and watched Fayt move I had a horrible flashback to Yunas,erm.....unusual way of running in FFX-2 but thank the RPG gods its not that annoying.
I suppose its just minor gripes like this that prevent me from being quite as enthusiastic about certain games than I otherwise would be because,like the battle theme,the voice of a particular character (although I have no complaint in that regard so far - perhaps simply because ive played so many of these games,Im just used to it maybe.I think the VA in this game is actually really good though overall - I find Cliff over the top though),the way a character moves etc are things that you have to endure for the entire length of the game - and frequently.
Still,they are just niggles really - I just need to use a little patience.
Its still a very enjoyable and engrossing experience for me niggles or no.
SunLolly
08-09-2004, 01:09 PM
Got this game on monday from VG+
Im upto the medievil village with Nel and to be honest the game is really boring (I nearly fell asleep at the start !!) and has failed to grab my attention so far.
I have found the battle system to clunky & anoying, and the story really is a load of shite so far. Im finding it very hard to play for more than 20-30 minutes at a time. Does the battle system & story get any better ?
The graphics are okay but I would of prefered a "zoom-in" camera while exploring towns etc.
Guess that will teach me for listening to SO fanboys.
Ill give it a few more hours, but if it remains this sloppy, then ill sell it.
Very dissapointing
Prof Frink
08-09-2004, 11:05 PM
Well normally I don't like to judge an RPGs plot until I finish it but I’m 20 hours in and the story has defiantly picked up in the last 5 hours. The story is a little slow after the intro I admit but then most RPGs tend to be like that. The battle system does take a little practise but I enjoy the battles now, you also get the invention system later. I will confess that I am a RPG fanboy and always play them through to the end no matter what so it depends on how much you like RPGs.
About 6 hours in now, getting used to things. Had an attempt at keeping the bonus combat chain going for aslong as pos, got to about 24 battles when it broke the bonus metre, not sure how it brakes though :/ But it was cool, I had mods which made the money drop after fights more, tripple EXP, more hp healing after fights and increased item drop rate. I like this, cause it makes things more interesting when your fighting to keep the chain going than just normal fights, normal exp.
The map system is interesting, the number in the bottom right of the map is how much percent you have explored of that area and by unlocking the whole 100% you get a reward, I got some crystal rabbit thing 1/300. reminds me of the 1/35 soldiers in FF7.
I tried to complete 100% of the ruins area where Lord Nortons castle is but could only achieve 82%, I could see some treasure chests inside his castle but the front door wouldn't let me in and I couldn't figure a way from the inside. Anyone know how to get there?
Prof Frink
10-09-2004, 11:53 AM
You cannot get 100% completion on some of they early dungeons until you get an item which remove obstacles later in the game. I'm on disc two now and the story has got really good the plot twist you get is interesting I like it but some people may not. I also unlocked some new battle costumes when I got 45 battle trophies, which are good there are more to unlock later.
Bleeders
10-09-2004, 11:55 AM
How many hours have you sunk into this Prof?
Prof Frink
10-09-2004, 10:49 PM
About 28 hours at the minute i'm exploring and leveling at the minute.
scarredbyvideogames
10-09-2004, 11:23 PM
Adam - about the bonus gauge.It breaks in three ways.By being attacked - Im assuming a strong attack from what I can observe (and also I guess whether or not its enough to break the gauge will depend on your defence).By running from battle.And also - and most annoyingly,by loading a game.
Especially annoying because one of the trophies is obtained by fighting 500 consecutive battles with the gauge unbroken - I only recently found this out and restarted my game (besides which,I find it so enjoyable I dont want it to end) and am now up to 211 bonus chain battles.Its a nightmare - its the most tedious thing imaginable and of course Im unable to save,turn off the PS2 and reload later as the gauge will be reset so it may have to stay on for days !
I think the battle trophy thing is a brilliant idea - its really satisfying when a new trophy condition is met during battle,especially when (as mostly happens) the conditions have been met without you even conciously trying to.In a fight earlier I got 4 trophies at once - I wonder how may its possible to obtain in a single battle?I looked up the list and some of them are incredibly difficult to get (as is to be expected) - either because of the tediousness involved or just because,well - theyre just bloody hard!
Im going to go for 100% but it'l take at least 2 games - or two years more realistically :(
Oh well,this is where having a stubborn streak and obsessive-compulsive tendencies comes in handy :)
Edit:Ok I wanted to make sure what my above observations on the battle gauge breaking were correct so I bravely threw myself into the abyss of the Gamefaqs Star Ocean message boards *shiver* - I didnt actually ask:Im not that brave....but I did find out that as far as being hit by enemies goes it seems that it is when they manage to land a critical hit on you that the gauge breaks - it seems it will break even if your character suffers no damage.I still wish that it was possible to save though and reload later with the gauge intact - a bit mean that it should be reduced to zero i think! - especially since I often have to play in short bursts.
gossi the dog
11-09-2004, 05:35 PM
My copy arrived today. I'm not sure why the game had to come with an outer cardboard box as there's plenty of room for the manual in the game case.
I'm about 2 hours in now. Slightly bored to be honest but things are seeemingly picking up. So far I think the characters lack the charm of those found in SO2, but it's still early days. Nice to see you can turn off character voices (something that I did within 5 minutes :) ). There do seem to be bugs though. My game just crashed while I was talking to some Dick Turpin look alike. I wasn't far from my last save but still annoying. Anyhow hopefully it'll improve but I do miss the cry of 'Claude has advanced forward'.
Cheers scarredbyvideogames :)
The voices are shit tbh and to top it off you can barely hear them most times. Does Fayt sound like Raiden (metal gear solid 2) to anyone?
jimtendo
11-09-2004, 06:33 PM
He sounds more like the voice actor who played Tidus in FFX
I found the first few hours (around 5) to be pretty slow going, but the battles are quite nice to fool around with.
Gutted i have to start it all again, because i didn't initiate the Battle Trophy save when i first started the game >:|
MartyG
11-09-2004, 09:15 PM
I bought this the same time as Phantom Brave ( did someone say something about a game overloaded month? ) and now that's completed I took a look at this.
An hour in and I'm liking this. Good things: the characters seem likable and are so far interesting to listen to, the story has set a seed of intrigue. The look to the game is really nice, it's like FF8 in anime.
Bad things: The controls, the analogue stick seems to be digital despite all attempts to walk. The music: so far sounds like something I'd listen to in a lift. The combat: I'm not all keen on it at the moment, like Sudeki, the real time stuff seems disjointed, you press a button and it's not responsive. I guess I'm expecting it to work like a fighter and it just doesn't. I eventually got use to the Sudeki combat and I'm sure I will in this, I just need to work with it a bit more.
Overall though I'm liking it, having played mostly TRPGs recently, a story led game is quite refreshing.
scarredbyvideogames
12-09-2004, 04:44 AM
Cheers scarredbyvideogames :)
The voices are shit tbh and to top it off you can barely hear them most times. Does Fayt sound like Raiden (metal gear solid 2) to anyone?
What do ya mean 'shit'?! i thought they were ok - mostly....well,some were ok and some....not so much.I mean,some of them sound completely overblown,amateurish,hammy and teeth-grindingly annoying yes but,well - this is just par for the course for a game of this genre and origin - its unlikely to ever improve because they all use the same actors so we either have to get used to it or just grin and bear it!
I understand that the guy who did Fayts VA is Steve Staley/Cannon - does he sound like Raiden?I cant recall tbo.Its not him though is it?Heres a list of his work anyway:
http://www.imdb.com/name/nm0134269/
Now tell me - why is he 'shit',now thats just mean!.He's quite good really I think.Better him than that guy who played the lead male characters in both Dark Cloud 2 and Tales of Symphonia - now THATS an annoying voice!
'Pepitta' also did the VA for 'MOMO' in Xenosaga - which comes as NO surprise.
What did surprise me was that 'Cliff' is 'Allen Ridgely' - also from Xenosaga (the wimp).Now theres a voice that 'mute' buttons were made for! - "Know your enemy before you strike the first blow!" - Aaaaarrrrggggghhh!!!
Lots of the VA's were in Xenosaga in fact (also .hack,Drakenguard etc) - and stuff like Cowboy Bebop,Gundam,Digimon and so on
And one of them was in 'Disgaea'.
Also Albel is in fact also Regal from TOS.
It doesnt seem like theres a huge pool of voice actors to choose from since they all seem to use a lot of the same people.These all come from Ani-Maze I think,highly esteemed in the business which is why they turn up in every bloody RPG.
What do ya mean 'shit'?! i thought they were ok - mostly....well,some were ok and some....not so much.I mean,some of them sound completely overblown,amateurish,hammy and teeth-grindingly annoying yes but,well - this is just par for the course for a game of this genre and origin - its unlikely to ever improve because they all use the same actors so we either have to get used to it or just grin and bear it!
Heh I know this, look at my avatar I'm a Shenmue fan ;) I actually don't mind Fayts voice but in some instances, characters are destroyed by the voice actor/actress. I'm up to a bit where I'm riding in some carraige and there's 2 girls who sacrifice themselves so that my party can get away, one of the girls are introduced as 'shady looking girl' or something similiar, then the other is known at first as 'even shadier looking girl' they look shady indeed, but then they talk. They sounded like 12 year old american boys on counter strike :P
gossi the dog
12-09-2004, 07:16 PM
Played this some more now and after the first couple hours things definitely improve. The battle system does seem rather disjointed (I really don't think it's as good as SO2's) but the battle bonus gauge is a nice inclusion and the idea behind battle trophies is great. Very good so far :)
Prof Frink
13-09-2004, 10:02 PM
Well finally finished it took me 45 hours in total overall the storyline is good but the ending is nothing spectaular. I really enjoyed this game and think it one of the best RPGs I've played with this and tales of symphonia I've been spoiled on the RPG front this summer. I'm going to try and get as many battle trophies as possible now plus when you finish the game your save data is marked as clear and it unlocks two extra dungeons for you two complete unfortunatly there is no new game plus mode but you can load your battle trophy data into a new game so certain things do carry over.
SunLolly
14-09-2004, 04:45 PM
Im starting to get into the game now but what are these battle trophies ?? how do you get them ?
Im about 16 hours in.
Edit:
O_o OMG I cant beleive I have missed the battle trophy thingy at the begining. What genuis thought this was a good idea ??????????
Is it really worth starting again for these BT, do they do anything for the combat system ?
Stupid Tri-ace >:
Prof Frink
14-09-2004, 05:00 PM
You have not activated the battle trophies at the start of the game in the battle simulator I have been told of a way to turn them on without starting again but have not tried it myself so I don't know if it works.
Save your existing game. Start a new game get into the battle simulator and when you get the tutorial menu select battle trophies-->Initialise Battle Trophy Data this should create battle trophy data on your memory card you need 1200kb of space so make sure you have room first, also make sure your PS2 clock is correct. Once this is done load your 16 hour save goto in the config on the main menu and make sure battle trophies is set to collect then try fighting a few battles and hopefully you should get some battle trophies.
I will reiterate you are supposed to turn battle trophies on at the beginning this is just a work around someone told me I have not tried it myself sorry if it does not work.
SunLolly
14-09-2004, 05:04 PM
You have not activated the battle trophies at the start of the game in the battle simulator I have been told of a way to turn them on without starting again but have not tried it myself so I don't know if it works.
Save your existing game. Start a new game get into the battle simulator and when you get the tutorial menu select battle trophies-->Initialise Battle Trophy Data this should create battle trophy data on your memory card you need 1200kb of space so make sure you have room first, also make sure your PS2 clock is correct. Once this is done load your 16 hour save goto in the config on the main menu and make sure battle trophies is set to collect then try fighting a few battles and hopefully you should get some battle trophies.
I will reiterate you are supposed to turn battle trophies on at the beginning this is just a work around someone told me I have not tried it myself sorry if it does not work.
Thanks mate :)
I will give this a go. God, I can't beleive I missed it :cries:
Edit:
Woooohooooo
Tried it and it works :) Just gained 10 trophies in 1 battle :lol:
Thanks prof
Prof Frink
14-09-2004, 11:56 PM
Glad it worked, currently trying to complete the maze of tribulations one of the secret dungeons all I can say is get to grips with the invention system because you need to make your equipment the best you can or your dead. I also unlocked versus mode which is a nice little diversion, currently have 77 battle trophies and have unlocked the universe difficulty.
I've stopped playing this, it's so full of annoying things I really can't be bothered to put up with them anymore. Was expecting better :(
jimtendo
29-09-2004, 11:29 PM
To those wanting the PAL version...
Squenix have carried on where Squaresoft left off! and produced an A-1 conversion. Almost identical to FFX infact...
But h-hey, at least you have a bonus disc ¬_¬
;p
*Okay. Sarcasm doesn't carry itself too well on the inhernet.
Basically it's letterboxed again.
[generous applause]
lostn
30-09-2004, 01:55 PM
can someone tell me what you can do with battle trophies? The easiest difficulty doesn't let you collect them, but I was thinking of playing that so I can rush through it as quickly as possible, and then play other games on my backlog.
What are the trophies for, other than collecting? Can you do anything else with them? I know u can unlock other difficulties with them, but if that's all, then I don't really care.
jimtendo
30-09-2004, 03:35 PM
Essentially, getting enough trophies will unlock further game options and extras.
other than that. Collection.
"You've got to catch them all"
some wise sage said one time or other.
lostn
01-10-2004, 03:57 AM
Further game options and extras...
could you elaborate on that?
Is the game challenging at all on normal difficulty?
jimtendo
01-10-2004, 06:59 AM
http://www.gamefaqs.com/console/ps2/code/28525.html
lostn
04-10-2004, 01:11 PM
How difficult is the game on normal?
Adam Stone
07-10-2004, 10:14 PM
I’ve been playing this today and am impressed - despite being initially under whelmed I’m enjoying Star Ocean quite considerably so. I felt the first ‘undeveloped' world that is visited creates a real sense of sentiment and appreciation towards the main character and his ethics towards other inhabitants and the world(s)/universe around him…
Whereas the game starts very heartless and dry it soon becomes quite the opposite - this section was most welcome imo. If things remained shortly after how they begun before the flourishing area I think my interest would have dwindled quickly… but as it happens… I was soon pulled in and now am attached to the character and am intrigued by the plot - something that is a must for a game like this imo…
Well, of course it is… but its surprising how many don’t…
Graphically… it is put to shame by Tales of Symphonia. There is no doubt, no argument, no room for discussion in this area in my opinion… but that really isn’t a issue considering ToS was one of the most beautiful games of recent times imo (excluding the ‘main world’ map of course ^_^ ) The only reason I make the rather inappropriate comparison is because they play fairly similar. SO's art direction isn’t really anything special imo (the enemy designs in particular are quite uninspiring) and the environments are very gritty and an… anything but smooth. The main characters on the other hand are the complete opposite – I love their hair ^_^
Though tbh, I’m not really fussed about what it looks like. It does the job perfectly fine. Though some of the FMVs so far have been quite beautiful with colours flying here, there and everywhere.
I’m only 5 or so hours in at the moment so im still fairly unfamiliar with the combat though am finding it very enjoyable – if a little restrictive (and unresponsive as already mentioned in this thread) by not being able to assign moves to button combinations like in ToS. Things will obviously become far more detailed later on, but as of yet, its hard to see how only having 2 main attack buttons and ‘short’ and ‘distant’ attacks will become considerably more complex. Though its fun linking the moves together and getting combos. I look forward to seeing how things advance later in the game :happy:
Oh... and a mention to the music :blink:
It's strange how A game which can provide some truly superb tunes can also provide some of the worst ive heard for a while. Heh. The beginning section reminded me of Sonic on the DC *shudder*
It definitely has me intrigued, impressed and eager to dig deeper into the characters, the plot, the menus and the customizations. I can see a sleepless weekend coming up – can’t wait. ^_^
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